I’m like a kid in a candy shop.

I have just come across an interview with Mary DeMarle, the narrative designer fo Dues Ex: Human Revolution! It is just awesome, it doesn’t go into great detail but she does explain a few differences that were made due to certain things working from a game dsign perspective but not working for the narrative. I hadn’t really though about these as two separate things before now. I’m not sure wheter thats a good thing or not. Anywhose, LINKS


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