Jade pointing me in the direction Fatal Frame a game in which you have to take photographs of trapped souls in a strange ‘Silent Hill’ type town. The key things we took from this is the fact that it is a survival horror based game that is set on the gameplay basis of ‘run for cover’. This is a personal term I use for games which involve no actual or limited contact between the player and the enemies. Like, in fatal frame, you don’t actually fight the souls, instead you are equipped with only a camera; this camera acts as some kind of ‘weapon’ in terms of the battle skills. I think this is a vital part to the actual process of our level design. As we want to go for a type of game in which the player doesn’t have a harmful weapon.
This is also similar to Clock tower.