UV Mapping Multiple Objects

This is just a write up of a little exercise we have just completed. WE had to use a single UV map to texture several objects in Maya, I did find it quite easy as I did this last year for my animation character.

I rearranged my UV map in the UV Texture Editor to make the most of my space. Although this was easy it still baffles me how changing the size in here doesn’t affect the object or the map, but hey that’s just what it does.

I then took it into Photoshop and drew some pretty pictures.

Here is my final outcome, the whole process was fairly easy, I just need to remember that there are different shader modes in Maya, always press 6 if you think a texture isn’t working!


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