In exchange for rigging and Uv mapping Jade’s alien, she built my interior in Maya. The result is pretty awesome, and she managed to do it through simply verbal descriptions as I was struggling with drawing what I had in my head.
The interior of my ship follows on with the idea of the alien concept that I have been doing. I went along with the ship having once been human, so the design fits in with this, taking on a retro stylised approach to futuristic design. I used a few tricks whilst UV and texturing the interior, these give it a more alien feel, plus saved time for me. Instead of making UV maps for everything I cheated and used the same base colours for several things like the pipes on the ceiling and the holding bay wall. I also took advantage of the translucency of the shaders, this worked on both the holding bay wall and the large pipes that separate the rooms. I especially like the room separator pipes as it allows you to see all the interior and overlapping pipes which makes it look ‘alien’.