Schell, J, (2008), The Art of Game Design; USA: Morgan Kaufmann Publishers.
Chapter 2 – The designer creates an experience.
“Game designers only care about what seems to exist. The player and the game are real. The experience is imaginary.” Schell states that a game designer needs to borrow approaches from psychology and design. These create the experience.
Four elements of games:
All of these need to work together in equal balance to create the game experience.