Papa Sangre is a mobile game that utilises the sound sense to progress the player through the game. With the new uprising of motion control and touchscreens within games, Papa Sangre breathe new life into the industry with a fully audio based gameplay. It takes advantage of the use of headphones and surround sound, to direct the player through the levels. This is used to immerse the player in the game, allowing them to gain direction through the game. I think that Papa Sangre is a good example to use for my essay as it is a good example of a single sensory value being used to immerse the player.
I found a good article to use as reference that contains an interview with the developers: http://arstechnica.com/gaming/news/2011/01/scared-of-the-dark-a-look-at-the-audio-game-papa-sangre.ars