My key story elements are as follows:
- Being born into a world filled with corruption.
- Gaining valuable allies with both sides.
- Choosing your side.
- Gaining recognition from some higher ups.
- A realisation. Player becomes aware of the bad side to whichever side they chose.
- The Traitor. The choice to change sides.
- Regain the trust (if you change sides) or commit to your fate (if you stay on the same side).
- Kastor and the Wall. Specific character classes.
- Infiltrate the enemy’s main city. Destroy them from the inside out.
I have gone into these in more detail outlining what needs to happen at each stage.