Protagonist Development

I have been thinking over my protagonist and what exactly he will be like. A few things have solidified in my brain as to what he actually will be and why so here we go:

Our protagonist is in his late 30’s, a man stuck in the habit of a dead end job.

Up until the events of the game he lives a fairly normal life; earning a decent wage that he devotes unwillingly to his wife and daughter, one could say he spoils them but to him his family is his life. He would not see any faults within his life and this would probably rub off on the player. He isnt actually a bad guy, but he does have a jaded past that is his downfall. I think this element should be failry balenced with his good nature as we do not want it to become too overbearing for the player. They need to connect.

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