Seen as it is a day before the deadline, I decided to produce a quick mock-up of what the machinima will include. We voted to do a walk through as opposed to a narrative based one as we are pushed for time.
We start here:
Please excuse that I am using my own avatar instead of our Will costume, and also because it is meant to be in first person but my printscreen key has broken and I don’t know how to take a snapshot in first person mode in second life…
So, we begin at the top of the stairs and proceed down to here:
Here our character will look around at the scenery, trying to figure out what this place is. Also, please excuse the lack of light coming from the fire. I guess Bill hasn’t got round to doing that yet.
Will then heads over to the campsite, to see if there is any sign of life.
After realising that there is nobody to be found, he heads into the hive. The sense of scale here is important as the bridge makes the character seem insignificant .
Nothing happens as he enters so he starts to explore a little bit. He heads up the stair case after noticing the dinosaur bones and getting interested in the actual structure as a giant fossil if you will.
He enters the corridor of death and begins to get intrigued by the murals on the wall, which as he reads them, lead his eye to the spiral staircase.
Starting to get freaked out by the bones everywhere, he continues because his sense of adventure overrides the fear and anxiety.
He enters the ritual room to see NOTHING (ignore jade stood there!)
he explores the room, then with a slight sound from behind…
All three elders are stood staring at him.
So, he runs for his life!!! Finding the secret exit..
Getting to the bottom of the passage, out of breath he sees a room that is nearly fully blocked off due to fallen in roofs etc.
He temporarily forgets the threat above and explores the room a little, seeing the ropes and more murals about.
He finds the exit from this room and runs up the staircase.
He realises that he is in the corridor he started in, and looks round for an exit, in a panick.
He realises that the only way out is the original entrance he came in, so regaining his cool, he runs to the exit.
In this image the entrance now needs to be blocked off, this is from an idea that Billy had, that the doors close behind Will when he enters, thus trapping him in. I think it makes more sense if they close once the Elders realise that there is fresh meat.
So, now trapped, after looking round he notices an elder stood on the stairs to the corridor on death, so he bolts down this passage.
He is then backed into the corner by the elders, and he falls through the floor in this room.
END!!!! I honestly have no idea how to finish it. I realise now that it is extremely narrative based…but I think it should be all it first person, so you never see Will as he is a hero with no face type of character, similar to bioshock – all cutscenes are made in first person, so the player feels more involved in the game. I think this could work well, because we could have it half cut scene half, someone playing the game. Maybe we could get an external person from the team to actually play as Will whilst we record it, and us three act as the Elders??? Or would we have less control then? It would be like an actual gameplay trailer then… ME Likey!!!