As I developed my character I made some vital changes to the make up of Saekli. This was because I fleshed out my character and realsied that some parts of her didn’t fit in; so I have created a final character sheet for her.
Archetype: An unusual hero
Name: Saekli D’Taoma
Physical Description: Saekli’s height is fairly average for her breed of human, but due to the condition in which the human race has been surviving, we are considerably more taller. So, Saekli’s height is around 6foot 2inches. She is slender and athletic due to her lifestyle as a ravager/scout. The harsh environment means that her skin has hardened, especially on her hands as she has adapted to climb around everywhere with extreme skill. Although saying this, she is still considered as very feminine, if not a tomboy, by her fellow villagers. Her natural hair colour is a chestnut brown that has been bleached by the ever present sun over the years; this has left it as a silvery, gray/blonde with random streaks of the colour it once was. Her skin tone has also been visibly bathed in the sun, it is a soft golden brown. The eyes, needed to stand out on the image so I used a light brown that would contrast with the bland hair. This colour was also chosen because it isn’t too crazy, she still needed to appear human.
Clothing: Her clothing is based on the environment, which consists of a massive wasteland that has been festering for thousands of years after a rather large nuclear war. This meant that my environment consisted mainly of sand, water and a little bit of snow. So her clothing is designed around practicality, with a stylist twist – influenced by final fantasy. Her base outfit is a loose half top that falls comfortably off her shoulders and would literally fall down if not for her make shift cardigan. This is a cardigan that is made out of a found dress, she cut off the bottom to style it so that it hugs her bum. then she cut straight up the middle so it wraps around her body instead of being pulled over her head – this is for ease. It is then tied round with a double belt – to keep her tops in place. She always wears trousers, because it fits in with her tomboy style but also because it would be he best protection for her legs in sand/snow storms and generally in the rough terrain. That is why knee pads are a must; customarily made by Saekli to add protection on vicious climbs. This isn’t an obvious part on the design but they do exist! The rest of her trousers are made out of two different types of material. One day as she was plodding along she found a messed up pair of jeans and a ruined pair of brown corduroys. she manufactured them into her current pair of trousers. This was the part of the design that I really wanted to emphasize make-shift attire, as soon as you look at it you understand that it was made by her out of found items. I had a few problems with the shoes, as a lot of my references went with massive boots, but I wasn’t very good at drawing boots so I had to mess about a bit. I got it in the end though and even managed to make them look make-shift. The story of these boots is that they are a gift from the Leading Mother of the town. When the inhabitants of Grainger become 14, they undergo a transitional period of their life, called the Ashter period. This can last up to the day they die because the Ashter is a process in which a person finds their true calling. (Based on a theory in The Tao of Nature, a book about Taoism) It took Saekli 7 years to find it, this is considered as a long time in the villages terms, it usually takes around 4 years. So when Saekli finally found her calling in life she received her boots as a gift from the Leading Mother, because her purpose in life was to be a scout who would travel far and wide for the community. Finally onto her battle attire, well not necessarily battle but what she wears to cruise around the wasteland. Her coat was also a found object but it was a previous a coat. The bottom half was shredded into pieces and Saekli simply sowed them back together which gives it the rippled effect. Last but not least, her scarf is simply needed to protect her face from sand and other bits and bobs in vicious weather. Her hood also does this.
(I write way too much =])
Character Traits: First and foremost a tomboy, very peaceful – avoids conflict as much as possible, slightly pessimistic, kind, friendly, hides emotion well.
Family: This is explained a bit more in my final studio brief back story but the basics are: She was born in a random deserted hut in the middle of nowhere. Her father is Alihsar D’Taoma, who has an unhealthy obsession with the the city of Grainger. Her mothers name is unknown. she died when Saekli was 12 in a sea battle when the neighboring islands weren’t united with Grainger. This has giving Saekli a nervousness when it comes to large expanses of water, she feels more comfortable on the land. Hence why she wants to leave Grainger. Saekli was preset when construction of Grainger was underway, with her father in charge, so she is seen as an important person in the community.
Habits/Vices: Twists hair round her fingers when she is thinking, hates being watched when she eats, bites her nails and uses the fact that she has to climb everywhere as an excuse for it – “It’s a good thing Chubi. If I had long nails all the dirt would just get stuck in them and who would want that?” Chubi simply glares at her.
Education: No formal education is given, you sort of learn as you go. Advice/training is provided as standard issue in the village but other other stuff you have to seek it out yourself, like becoming a mechanics apprentice, you would go up to the mechanic and ask to sit in and watch. This means all forms of education is given when head-on experience, so people learn quicker. A good saying is the more time you spend in the wastes, the less you fear it.
Personality: Saekli is very open-minded which allows her to spread kindness wherever she goes. She is also very committed and passionate about the state of the world, and seeks to continue her fathers work to rebuild a peaceful existence on Earth. Her ability to hide emotion often causes her to sit and stare into space, and she always seems to have something on her mind. She is calm and collected.
Likes/Dislikes: Like I said above she loves peace, she loves the fact that she lives within a community that encourages eco-friendliness, but finds that it is very hard to change other peoples minds. She blames this on the state of the world, and the fact that it has been going on for so long. “I mean, why be a cannibal, when you can just eat some radiated soya beans?” She asks the fetid, blood stained traveler. He stares for a second, pounces on her, his mangled teeth seeking the soft untainted skin. Within half a minute she grabs his neck, cracks it and his lifeless body falls onto the rubble. It will stay there until some other traveler’s or wild dogs pick up the scent of flesh and seek out some food. – Sorry, side thought! =) It helps me figure her character out more. This shows how much she hates that she alone cannot change the world. She lives in a society that she despises but she can’t really do anything about it! She has to kill to stay alive.
Motivation/Goal: As above her original motivation is to change the world but over the years she has given up on this, so now she strives to protect Grainger and its neighboring islands as they the only ones, in her eyes, that are living life correctly.
After writing this and comparing it to my original character sheet, a hell of a lot has changed! Grainger was originally the enemy city but I have transformed it into a working city that this breed would inhabit. These briefs have come along way indeed!